The Pin Artisans
Where raw ore becomes legend, the Artisans strike the truth into every pin.
The Pin Artisans are a revered collective of master craftsmen and craftswomen operating within the city of Krat, the industrial heart of the world of Lies of P. Where the Pin Guild manages the flow of currency and capital, the Artisans are the hands that shape raw materials into weapons, armor, tools, and the very pins that serve as Krat's standard of exchange. Their workshops hum with the clatter of hammers and the glow of molten metal, and their reputation for flawless workmanship makes them indispensable to both common citizens and the city's power structures.
For the player character, P, the Artisans represent one of the most consistently welcoming institutions in an otherwise hostile and conspiratorial world. Their workshop serves as a safe haven where crafted goods can be forged, upgraded, and refined, anchoring the player's progression in a tangible, tactile tradition of skill and patience that stands in sharp contrast to the puppet-driven violence that defines Krat's broader society.
- Role
- Master craftsmen and item creators of Krat
- Affiliation
- City of Krat
- Function
- Forging, crafting, and refining weapons, armor, and pins
- Base of operations
- Artisan workshop district in Krat
- Relationship to P
- Provides crafting and upgrade services throughout the playthrough
- Status
- Active and operational across the full narrative
Lore & Background
In a city where every transaction, every rank, and every whispered promise is measured in pins, the Artisans occupy a singular and sacred position. They are the ones who understand the metal at a molecular level, who can feel the grain of a blade as it cools and know precisely when the temper is right. Their guild halls are places of quiet industry, where the smell of heated iron and the rhythmic percussion of workbenches replace the political posturing found in the upper districts of Krat. To an Artisan, a pin is not merely currency; it is a small, perfect expression of skill, and to produce a flawed one is the only true sin they recognize.
Their relationship to the broader machinations of Krat is one of uneasy pragmatism. The Artisans serve the Pin Guild, the puppet masters, and the various factions that commission their work, yet they maintain a fierce independence of craft. They will forge a weapon for a warlord and a child's toy for a beggar with the same meditative focus, and this impartiality has earned them a degree of protection that more politically entangled groups in Krat lack. It is whispered among the lower workers that the Artisans' knowledge of how pins are made gives them a quiet leverage over those who merely spend them.
As the player delves deeper into Krat's layered conspiracies, the Artisans remain a constant. Their workshop does not shift allegiances, does not vanish into a side quest, and does not demand a choice between moral extremes. They simply open their forges, lay out their materials, and wait for the next pair of hands to take up the hammer. In a world defined by lies, their craft is the one thing that cannot be faked.
In Their Own Story
The forge door groaned open on hinges that hadn't been oiled in a season, and the smell hit first—hot iron, cold flux, the faint sweetness of cooling quench oil. P stepped inside, still dusted with the ash of whatever had been burning in the street outside, and the Artisan at the bench did not look up. The hammer kept its steady rhythm, each strike a small, deliberate answer to the last.
"You're bleeding," the Artisan said, finally setting the hammer down. A rag, already dark with oil, was tossed across the bench without ceremony. "Sit. The steel doesn't care about your story, but it will care if your hands shake when you grip the tang."
P sat. Outside, the distant wail of Krat's night bells faded into the clatter of the forge, and for a few minutes the only sound in the world was the soft, patient hiss of metal meeting the quench, and the Artisan's quiet, unhurried breathing. It was, P thought, the closest thing to peace the city had ever offered.
Reader's Guide
The Pin Artisans serve as the primary crafting and upgrade hub for P throughout the game. Their workshop, located in Krat's artisan district, is where the player forges weapons, armor, and accessories from collected materials, and where existing gear can be reinforced or re-tempered. They are not a quest-giving faction in the traditional sense; their interaction with P is functional and ongoing, available at virtually any point in the playthrough.
Leadership within the Artisan collective is presented as a shared stewardship rather than a single named authority figure. The workshop is tended by a small number of dedicated craftsmen who treat their work as a vocation and guard the techniques of their trade with quiet pride. Their base of operations is the forge district of Krat, a cluster of workshops and material stores that contrasts sharply with the polished financial towers of the Pin Guild nearby.
The Artisans shape the player's path in a practical way: their availability determines what gear P can wield at any given stage, and the depth of their crafting options rewards players who collect materials thoroughly. Unlike many other factions in Krat, the Artisans do not push P toward a particular narrative choice or demand loyalty to a side. Their hidden agenda, if one can call it that, is simply the preservation of craft itself—the belief that skill, patience, and honest work remain meaningful even in a city drowning in deception and puppet-driven power.
Internal tensions are subtle. The Artisans must supply the very powers that exploit Krat's citizens, and there is an undercurrent of resigned complicity in their willingness to forge for any client. Yet this complicity is never voiced as open rebellion; it is absorbed into the daily rhythm of the forge, a small, quiet grief that never quite surfaces.
Did You Know?
- The Artisans are deliberately distinct from the Pin Guild: one group creates and crafts, the other manages and controls the flow of pin currency, and their relationship is professional rather than hierarchical.
- In a game where most NPC interactions are tied to branching quests or faction loyalty, the Artisan workshop is one of the few spaces in Krat that remains neutral and perpetually available, regardless of which narrative p
- The act of crafting in Lies of P is framed not as a menu interaction but as a physical process—quenching, tempering, hammering—reinforcing the Artisans' identity as hands-on craftsmen rather than abstract service provide
- The Artisans' workshop district sits in visual and thematic contrast to the Pin Guild's towers, emphasizing the game's recurring tension between manual labor and financial power.
More in Factions & Organizations
Elsewhere in the Lies of P universe
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