Lies of P Codexery

Combat Arts

Fuse blades and handles to unlock unique Fable Arts that shatter enemy defenses in Krat.

In Lies of P, the primary mechanism for special offensive maneuvers is known as Fable Arts. These abilities are not generic combat moves but unique animations tied directly to specific weapon configurations. Players unlock these arts by combining compatible blades and handles at Hotel Krat. Once a player fills the corresponding energy bar through combat actions, they can activate the Fable Art. This system allows the puppet protagonist, P, to execute powerful strikes or defensive counters that often break enemy guards, offering a strategic layer beyond standard light and heavy attacks in the fight against the Frenzy-plagued city.

Activation Requirement
Corresponding bar filled up
Primary Effect
Unique ability (e.g., staggering, damage)
Availability
Combining blade and handle (except boss weapons)

Verified Timeline

1883202320252026

Lore & Background

The concept of weapon customization in Krat is deeply rooted in the mechanical ingenuity of Lorenzini Venigni, whose designs allow for modular combat. Unlike other Puppets bound by strict programming, P utilizes this flexibility to adapt to the chaotic streets. When these components are combined, they do not just create a new tool; they grant a unique ability called Fable Arts. This process reflects the game's theme of assembly and identity, mirroring P's own construction by Geppetto. The energy required to activate these arts is drawn from the combat flow itself, representing a temporary surge of will that bypasses standard limitations, allowing the puppet to overcome the overwhelming numbers of hostile automatons and mutated citizens.

In Their Own Story

Deep within the Malum District, P faced the four members of the Black Rabbit Brotherhood. The eldest of the gang stood before him, wielding a massive blade that threatened to crush any conventional defense. Standard attacks merely glanced off the enemy's armor. Remembering his recent visit to Hotel Krat, P recalled combining a specific blade with a handle he had found in the opera house. A surge of focus filled the corresponding bar on his interface. As the Brotherhood leader lunged, P activated the Fable Art. The weapon hummed with a distinct energy, executing a unique animation that shattered the enemy's guard and delivered a staggering blow. This moment of triumph was not just about damage; it was proof of the strategic depth available to P. Unlike the rigid Covenant binding other Puppets, this ability allowed him to choose his path, turning a desperate defense into a decisive victory against those who collaborated with the Alchemists.

Reader's Guide

To utilize Fable Arts, players must first customize their loadout at Hotel Krat. Select a blade and a handle that can be combined; note that boss weapons cannot be modified in this way. Once assembled, engage enemies to fill the specific bar associated with that weapon configuration. When full, activate the art to perform a unique maneuver. These moves often provide high damage or special effects like staggering large foes. Weapon durability decreases during combat and must be restored using grindstones, which also apply temporary power-ups. Players can pair these arts with light and heavy attacks, parries, or blocks. A successful parry staggers enemies and damages their weapons, while blocking allows for a counterattack after taking minor health loss. Managing Ergo is crucial, as it serves as both currency and experience, spent to upgrade attributes like vitality and vigor at Stargazers.

Did You Know?

Setting and Premise

The game unfolds within the fictional metropolis of Krat, a location inspired by the historical Belle Époque period. This world revolves around automaton-like beings known as Puppets, which were originally designed by Giuseppe Geppetto and powered by a mineral resource called Ergo. These mechanical entities were bound by a strict Covenant forbidding them from harming humans or telling falsehoods, allowing the city to thrive in isolation. However, stability crumbled when a mysterious Petrification Disease began killing citizens, followed by the Puppet Frenzy. This catastrophic event caused most Puppets to violate their programming and turn murderous against humanity. The player assumes control of Pinocchio, referred to simply as P, who uniquely bypasses these robotic laws. Operating from a luxurious hotel base, the protagonist must navigate the hostile environment filled with conspiracies and infected enemies. The narrative draws loose inspiration from Carlo Collodi’s 1883 novel The Adventures of Pinocchio, adapting classic characters into humans wearing animal masks while maintaining the core themes of identity and autonomy within this dark industrial setting.

Combat Mechanics

Gameplay centers on third-person action role-playing elements where the protagonist utilizes melee weapons and a mechanical arm known as Legion Arms. At the start, players select one of three combat styles that dictate initial attributes and weaponry. Most weapons feature modular components consisting of blades and handles, which can be combined to unlock special abilities called Fable Arts once an energy bar fills. Durability is a key factor during fights, requiring repairs at grindstones that also offer temporary power-ups. Combat involves light and heavy attacks alongside defensive maneuvers like blocking or parrying. Blocking reduces health slightly but allows for counterattacks, while successful parries stagger opponents and damage their equipment. The city of Krat serves as the arena, where players manage resources using Ergo, a mysterious energy functioning as both experience points and currency. This resource is spent to level up attributes such as vitality or vigor at checkpoints called Stargazers, which also act as respawn locations. Upon death, lost Ergo can be retrieved from the site of defeat, though taking damage en route reduces the recoverable amount significantly.

Narrative Choices

A defining feature of the experience is its morality system, which forces players to make binary decisions between telling the truth or lying during specific interactions. These limited-time choices directly influence sub-plots and determine the overall story outcome, including multiple possible endings. Players engage with non-player characters through dialogue trees to uncover world lore and accept side quests that reward new weapons or resources. While most characters are adaptations of those from the original novel, many unnamed animals have been reimagined as humans wearing animal masks with codenames. Information is often delivered through optional flavor text on items rather than linear exposition, meaning story comprehension depends heavily on exploration progress. Customization extends to appearance via outfits and masks found throughout Krat. Additionally, after completing the main campaign, a New Game Plus mode allows for replaying the adventure with previously acquired gear and upgrades. The Overture expansion later introduced further content, including new enemies and accessibility options, expanding upon this intricate narrative framework established in the base game.

Release and Reception

Developed by Round8 Studio and published by Neowiz, the title launched in September 2023 across multiple platforms including PlayStation, Xbox, Windows, and macOS. Critical reception was generally favorable, with reviewers praising the sound design, visual atmosphere, and voice acting performances. However, opinions regarding the gameplay mechanics and narrative depth were mixed among critics and players alike. Commercially, the game achieved significant success, selling over three million units by June 2025. It garnered recognition through nominations at major industry ceremonies such as The Game Awards and the Golden Joystick Awards, frequently appearing on lists of top video games for that year. Looking forward, a prequel expansion titled Overture was released in mid-2025, while a version for Nintendo Switch 2 is scheduled for August 2026. Furthermore, developers have confirmed that a sequel to the action role-playing game is currently in development, ensuring continued support and story expansion within this fictional universe following its initial market debut.

Frequently Asked Questions

What are Combat Arts in Lies of P?

The term you are likely looking for is Fable Arts, which are unique special moves tied to specific weapon combinations rather than generic attacks. These abilities allow the protagonist P to perform powerful strikes or defensive counters that can break through enemy guards.

How do I unlock a new Combat Art?

You must visit Hotel Krat and fuse a compatible blade with a matching handle to reveal the associated Fable Art. This combination is required for all standard weapons, though boss weapons come with their own fixed abilities.

What is needed to activate a Fable Art during battle?

To trigger these special moves, you must first fill a specific energy bar by performing regular combat actions like light or heavy attacks. Once the bar is full, you can instantly execute the unique animation for that weapon set.

Why are Fable Arts important for defeating tough enemies?

These arts provide a strategic advantage by delivering high damage and staggering opponents who might otherwise block standard hits. They are often essential for shattering enemy defenses to create openings for critical strikes.

Can I use Combat Arts with every weapon in the game?

Most weapons require you to combine parts at Hotel Krat to unlock their Fable Art, but boss weapons are exceptions that possess built-in abilities without needing fusion. Regardless of the source, all special moves rely on filling an energy meter before activation.

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