Lies of P Codexery

Puppet Parts

Customize your arsenal by combining blades and handles to unlock unique Fable Arts.

In the fictional city of Krat, the protagonist P utilizes a unique combat system centered on modular weapon assembly rather than traditional fixed gear. Every weapon, with the exception of boss weapons, consists of interchangeable blades and handles that can be upgraded and combined to suit different playstyles. This customization allows players to create custom armaments that gain unique abilities known as Fable Arts once a specific bar is filled. Unlike standard equipment, these components degrade during combat, requiring frequent maintenance using grindstones found throughout the city. These same stones also provide temporary power-ups, ensuring P remains effective against the hostile puppets and human adversaries roaming the streets.

Function
Weapon Customization System
Location Found
Krat City
Crafting Station
Hotel Krat and Stargazers (via grindstones)
Compatible Types
Blade and Handle components

Lore & Background

The technology of Krat revolves around automatons powered by Ergo, a mysterious energy that serves as both experience points and currency. While P is one of the few puppets unbound by the Covenant to never lie or harm humans, his survival depends on adapting to the chaos of the Frenzy. The ability to combine weapon parts reflects the resourcefulness required in a city where industry has turned deadly. Each component salvaged from fallen enemies or discovered in hidden locations like Cryptic Vessels tells a story of the collapse. The process of merging these parts is not merely mechanical; it is an act of defiance against the rigid laws that govern other puppets, allowing P to forge his own path through the Belle Époque-inspired ruins.

In Their Own Story

P stood before the Stargazer in Krat Central Station, the weight of a new blade heavy in his hand. He had just defeated a member of the Black Rabbit Brotherhood, and now he sought to combine the fallen enemy's weapon part with his own handle. The grindstone hummed as he worked, restoring durability and infusing the metal with temporary power. Unlike the other puppets who were driven mad by the Frenzy, P could choose his tools freely. He remembered the warning from Simon Manus about Ergo being the crystallized human soul; perhaps these weapons held fragments of those lost to the disease. With a final click, the new combination locked into place, granting access to a powerful Fable Art that would aid him in reaching the Isle of the Alchemists.

Reader's Guide

To maximize effectiveness, players must manage weapon durability and combine components strategically at Hotel Krat or Stargazers. Every weapon consists of a blade and handle; mixing these creates unique attacks and unlocks Fable Arts when the corresponding bar fills. Use grindstones to increase durability and apply temporary power-ups before engaging enemies like the Stalkers or puppets turned Carcasses by the Petrification Disease. Light and heavy attacks, parries, and blocks are essential, as blocking restores health after a successful counterattack. Before boss fights, which often have two phases, players can summon a spectre for support. Collect Trinity Keys from ringing phones to unlock hidden gear, and utilize Cryptic Vessels for additional resources. Remember that Ergo is lost upon death but can be retrieved at the site of demise.

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