Mace
One slow swing. One broken guard. One very loud crunch of iron on bone.
The Mace is a heavy, blunt weapon category in Lies of P, the 2023 action RPG set in the soot-choked industrial city of Kratte. Where swords and daggers trade speed for precision, the Mace trades almost everything for raw, bone-crushing impact. Each swing is a slow, deliberate arc of spiked iron that, when it connects, sends enemies staggering and shatters their guard with a satisfying metallic crunch. For players who prefer to feel every hit land like a hammer blow, the Mace is the definitive expression of brute force in the game's arsenal.
As a weapon type, Maces occupy the slowest tier of attack speed but compensate with the highest per-hit damage and the strongest guard-break potential. They reward patience, spacing, and the willingness to wait for that one perfect opening in an enemy's combo before unleashing a strike that can end the exchange in a single blow.
- Weapon Category
- Heavy / Blunt
- Attack Speed
- Slow
- Guard-Break Power
- High
- Primary Damage Type
- Physical (Blunt Impact)
- Game
- Lies of P
- Developer
- Round8 Studio
- Publisher
- NEOWIZ
Lore & Background
In the grinding, gear-driven underworld of Kratte, the Mace is less a weapon and more a declaration of intent. Its design—thick-shafted, studded, often crowned with a dense iron head or a cluster of brutal spikes—speaks to a world where elegance is a luxury no one can afford. The Puppets who wield them do not dance around their enemies; they plant their feet, gather their weight, and commit to a single, devastating arc. In a city built on cogs, pistons, and the endless labor of the working class, the Mace is the tool of the foreman, the enforcer, the one who ends arguments with a single, final word.
The Mace's slow, telegraphed swings make it a weapon of commitment. There is no quick recovery, no graceful parry built into its rhythm. Instead, the user must read the battlefield, time the strike, and trust that the sheer kinetic force behind the blow will do the work of a dozen faster attacks. It is a philosophy of combat that mirrors the world around it: heavy, deliberate, and unforgiving.
Among the many weapon types scattered through Kratte's factories, sewers, and ruined mansions, Maces tend to appear in the hands of larger, more armored foes—creatures and constructs whose own bulk demands a matching response. Finding one in a chest or dropping it from a defeated enemy feels less like acquiring a tool and more like taking up a duty: the duty to hit things very, very hard.
In Their Own Story
The factory floor was silent except for the drip of condensation off rusted pipes. The Puppet stood at the edge of the catwalk, its wooden joints creaking faintly in the cold air. Below, the Gear Beast cycled through its grinding routine, pistons hissing, steel fingers tearing at the floor plating. It did not see the shadow above.
The Mace was heavy in its grip—always had been. The Puppet raised it slowly, the spiked head catching the amber glow of a distant furnace. One breath. Two. The Beast's hammer swung wide, leaving its flank exposed for a heartbeat.
The swing was not fast. It did not need to be.
Iron met steel with a sound like a cathedral bell struck by a falling anvil. The Beast's guard shattered. Its eyes—twin furnaces of molten light—flickered. The Puppet did not follow up. It did not need to. It simply let the Mace drop back to its side, the tip tapping once against the grated floor, and watched the creature crumple into a heap of sparking gears and silence.
Reader's Guide
Maces are the slowest weapon class in Lies of P but deliver the highest per-hit damage and the strongest guard-break values in the game. Their attack animations are long and telegraphed, so spacing and timing are critical. You are not trading blows; you are hunting the single opening in an enemy's combo and punishing it with a strike that can stagger or break their guard outright.
Appearance-wise, Maces feature thick shafts, dense iron or steel heads, and often spike clusters or flanged crowns. Visually they read as industrial and brutal, fitting Kratte's soot-and-steel aesthetic. Damage profile: high physical blunt damage, low attack speed, high guard-break, moderate reach. They excel against heavily armored enemies and bosses with predictable attack patterns.
Where to find them: Maces appear as drops from larger armored enemies, in treasure chests throughout Kratte's districts, and can be purchased from certain merchants. Specific named Mace variants offer stat bonuses such as increased damage, guard-break, or elemental affinity.
Build tips: Pair a Mace with Pins that boost guard-break, physical damage, or stagger resistance to create a 'hit once, hit hard' playstyle. Stance matters—use the heavy-stance or aggressive-stance to maximize the impact of each committed swing. Avoid fast-paced, multi-enemy arenas where the slow recovery will punish you; Maces shine in one-on-one duels and boss fights where you can control the pace.
Did You Know?
- Maces have the slowest attack speed of any weapon type in Lies of P, but their per-hit damage and guard-break values are among the highest in the game, making them the definitive 'one-hit' weapon class.
- The Mace's slow, committed swing animation means that a well-timed dodge or parry during the recovery window can completely negate the attack, making reading enemy patterns essential when facing Mace-wielding foes.
- In Kratte's industrial aesthetic, Mace designs often incorporate gear-tooth edges, piston-like shafts, and riveted iron plating, visually tying the weapon to the city's machinery-heavy world.
- Because Maces deal pure blunt physical damage, they are particularly effective against enemies with lower physical resistance, and their guard-break bonus makes them a strong counter to heavily guarded bosses.
More in Weapons, Pins & Combat
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