Greatsword
One swing, one sentence—weight is the only language Krat's dead understand.
The Greatsword is a two-handed melee weapon class in Lies of P, representing the heaviest and most devastating category of blades a Puppet can wield in the city of Krat. Where lighter swords trade power for speed, the Greatsword demands patience and precision: each swing carries enough force to shatter a foe's guard, but the recovery window between strikes is long enough to punish a single mistimed attack.
In the context of Krat's dark, clockwork-soaked world, the Greatsword evokes the image of an overgrown automaton's arm—brutal, deliberate, and built for a single, decisive blow rather than a flurry. Players who commit to this class embrace a rhythm of heavy strikes, well-timed dodges, and the occasional parry, trading the frantic tempo of a rapier for the thunderous weight of a blade that feels less like a weapon and more like a verdict.
- Type
- Two-handed melee weapon
- Damage type
- Physical
- Attack speed
- Slow
- Hands required
- Two
- World
- Krat (Lies of P)
- Game
- Lies of P (Round8 Studio, 2023)
Lore & Background
In Krat, where every citizen is a puppet stitched together from thread, wood, and forgotten stories, the Greatsword occupies a strange cultural niche. It is not the blade of a nimble duelist or a swift assassin; it is the tool of those who have decided that the argument is over and only the outcome remains. The city's artisans who craft these weapons speak of them as 'the last word,' and the broad, often ornate blades carry engravings that hint at the fairy-tale origins of their designs—twisted crowns, broken hearts, clockwork gears frozen mid-turn.
The Greatsword's presence in Krat's combat culture reflects the city's broader philosophy: puppets do not negotiate with the world that built them. A Puppet wielding a Greatsword is not performing a dance; it is delivering a judgment. The slow, heavy arc of the blade mirrors the inescapable weight of the city's history—every swing a reminder that Krat's stories were written by hands that no longer exist, and the only way to rewrite them is to break the page.
Among the various weapon types available to the player, the Greatsword stands as the most physically demanding. It rewards players who understand spacing, who can read an enemy's telegraph and commit to a single, perfectly timed heavy attack rather than mashing through a combo. In a city where every NPC is a mechanism waiting to be wound or broken, the Greatsword is the mechanism that breaks back.
In Their Own Story
The corridor smelled of oil and old thread. She had left the Greatsword leaning against the wall by the door—a habit from when she was still convinced she'd come back. The blade's pommel, shaped like a sleeping fox, caught the amber light of a single gas lamp and held it, as if the metal were too heavy to let the glow go.
Beyond the corridor, something large was turning. Not walking. Turning. The sound of joints grinding, of a clockwork spine rotating past its intended range, filling the hallway with a low, metallic groan that vibrated in her chest plate.
She picked up the Greatsword. The weight was familiar in a way her own hands were not—familiar, and certain. She stepped into the corridor, planted her boots, and let the blade arc in a single, slow, inevitable line. The fox pommel kissed the floor after the swing, and the silence that followed was the loudest sound she had ever heard in Krat.
Reader's Guide
The Greatsword is a two-handed, slow, high-damage melee class. Visually, expect broad, often ornately engraved blades with heavy crossguards and pommels shaped after Krat's fairy-tale motifs—gears, crowns, animals. The damage profile is straightforward: each hit lands with significant physical force, but the attack animation is long, meaning you will be vulnerable during recovery if you miss or are interrupted.
In practice, build around patience. Pair the Greatsword with a high-Defense Pin set to survive the long recovery windows, and lean into dodge-rolling into heavy attacks rather than trying to chain multiple hits. Parrying with a Greatsword is riskier than with a lighter blade because the follow-up is slower, so reserve parries for moments when you are confident in your positioning.
Notable Pin effects to consider: any Pin that increases physical damage, reduces stamina cost on heavy attacks, or adds a small damage bonus on perfect dodges will synergize well. Stance-wise, the Greatsword favors a defensive, spacing-heavy playstyle—keep enemies at the edge of your range, bait their attacks, then punish with a single devastating swing. Avoid crowded encounters; the slow swing time makes you a sitting target in a room full of enemies.
You will find Greatsword-class weapons scattered across Krat's districts, in boss rewards, and from specific merchants. Prioritize ones with built-in stat bonuses that complement your Pin loadout rather than chasing the highest base damage at the expense of utility.
Did You Know?
- In Lies of P, the Greatsword's slow attack speed is a deliberate design choice that makes it pair uniquely well with dodge-based playstyles, since the long recovery window creates natural rhythm breaks between engagement
- The puppet-and-clockwork aesthetic of Krat extends to weapon design: Greatsword blades often feature mechanical engravings and gear motifs, reinforcing the world's theme of living things built from inanimate parts.
- Because the Greatsword is two-handed, equipping one means forgoing a shield or off-hand item, which forces players to rely on dodging and Pin-based defense rather than a physical block.
- The Greatsword's heavy-attack damage scaling makes it particularly effective against enemies with high physical defense, since the sheer force per hit can overwhelm defensive stats that lighter, faster weapons struggle t
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