Scythe
One slow, glorious arc and the whole corridor is empty.
The Scythe is a mid-to-heavy weapon class in Lies of P, defined by its long, sweeping blade that carves wide arcs through clusters of enemies. Where a rapier dances or a dagger stabs, the scythe simply *clears space*, trading raw speed for a hitbox that can catch multiple foes in a single rotation. It sits in the middle of the weight spectrum—slower than a greatsword's overheads but far more forgiving in reach and coverage than a whip or dagger.
In the puppet-filled streets of Klosterheim, the scythe reads as both practical and almost ceremonial: a tool for reaping what has already been cut down. Its wide, low-slung blade and extended haft make it a natural choice for players who prefer to keep distance, punish greedy lunges, and feel the satisfying *whoosh* of a full-body swing clearing a room of enemies.
- Category
- Weapon class (mid-to-heavy)
- Attack profile
- Wide-arc, multi-hit sweeps with extended reach
- Speed
- Moderate; slower than light weapons, faster than greatswords
- Unique skill
- A dedicated wide sweeping attack that covers a large frontal arc
- Best against
- Groups of mid-range enemies and enemies with slow recovery frames
- Developer
- Round8 Studio
- Game
- Lies of P (2023)
Lore & Background
In the gothic city of Klosterheim, where every citizen is a puppet stitched from cloth, bone, and silent gears, the scythe carries an almost mythic weight. It is the tool of the reaper, the harvester, the one who finishes what death started. In a world where the line between living and constructed is already blurred, wielding a blade shaped like a harvest tool feels less like combat and more like *maintenance*—pruning the overgrown, the broken, the things that should have stopped moving long ago.
The scythe's design in Lies of P leans into that duality. The blade is long, slightly curved, and often ornately decorated with filigree or tattered cloth, as though the weapon itself remembers a more elegant age. The haft is long enough to keep the wielder's puppet-face out of a lunging enemy's reach, and the balance point sits low, making each swing a full-body commitment. It is not a weapon for quick, twitchy exchanges; it is a weapon for *decisions*. You commit to the arc, you trust the geometry, and you let the blade do the talking.
Among the many weapon types scattered through the city's ruined districts, the scythe occupies a niche that rewards patience. Players who learn to respect its wind-up, to time the wide skill against a cluster of enemies or a boss's recovery window, find that the scythe turns every fight into a slow, deliberate chess game. The puppet world of Lies of P is full of small, fast, desperate creatures. The scythe says: *not today.*
In Their Own Story
The corridor stank of old oil and rusted thread. Gira's fingers—wrapped in leather that had long since gone stiff—gripped the haft of the scythe, feeling the familiar cold bite of the blade's edge against the air. Three of the little clockwork hounds had already torn at her hem, their jaws clicking in that horrible, patient rhythm. She did not turn. She did not need to. She exhaled through her nose, felt the gears in her shoulders wind down, and swung.
The arc was slow. God, it was slow. A full second of nothing, of the blade tracing a lazy crescent through the dust motes hanging in the gaslight. And then—*contact*. A wet, metallic shriek. The first hound's head separated from its body with a sound like a page tearing. The second, still mid-lunge, caught the flat of the blade and spun, its tiny legs kicking uselessly. The third never even got close; the tail-end of the sweep clipped its spine and it folded like a dropped glove.
Gira let the scythe settle. The blade ticked once, twice, as the residual momentum died. Somewhere deeper in the corridor, something larger was still breathing. She shifted her grip, lengthened her stance, and waited for it to come into the arc.
Reader's Guide
The Scythe in Lies of P is a mid-to-heavy weapon class built around wide, multi-hit sweeping attacks. Visually, expect a long, slightly curved blade mounted on an extended haft, often with ornate detailing, tattered cloth, or gearwork accents that fit the game's gothic-puppet aesthetic. The hitbox is generous and frontal, making it excellent for clearing groups of enemies in a single rotation and for keeping mid-range foes at bay.
Damage profile: individual hits are moderate, but the multi-hit nature of the sweeps means total damage per combo is solid. The weapon is noticeably slower than daggers, rapiers, or whips—each swing has a distinct wind-up and recovery window. This makes it punishing if you spam, but very forgiving if you space your attacks. It slots between a rapier and a greatsword in terms of speed.
The unique skill is a dedicated wide-arc attack that covers a large frontal area, often with a slight lunge or spin. This is your best tool against clustered enemies or during a boss's recovery animation after a heavy attack. Time it well and it can turn a dangerous moment into free damage.
Where to find: Multiple scythe variants appear throughout the game's districts. Earlier models tend to have lower base damage but are easier to manage; later ones trade a bit more speed for significantly higher per-hit damage. Look for them in weapon shops, chest drops, and as rewards for defeating specific enemies or completing side encounters. Pair the scythe with a Pin that boosts attack speed or damage on the first hit of a combo to smooth out the slower tempo, or with a Pin that adds bleed or shock to exploit the multi-hit nature of the sweeps. Avoid Pins that reward rapid, single-target strikes—the scythe's identity is in the *arc*, not the jab.
Did You Know?
- The scythe's wide, multi-hit attack pattern makes it one of the most effective weapon classes against large groups of enemies in a single space, since a single sweep can register hits on every foe in the arc.
- Because of its extended reach and slower tempo, the scythe pairs particularly well with defensive playstyles—dodging into an enemy's recovery window and then committing to a full swing feels more natural than with faster
- Multiple distinct scythe variants exist across the game, each with different base stats and visual designs, so the class offers meaningful choice in how heavy or ornate you want your build to feel.
- The scythe's unique skill has a noticeably larger hitbox than its standard attacks, making it a reliable tool for hitting enemies that are slightly out of normal attack range or for catching a second enemy behind the fir
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