Piercing Pin
A single needle, a single line, and nothing left standing between you and the target.
Piercing Pin is one of the earliest Basic Pins available to the Puppet in Lies of P, a dark industrial action-RPG set in the Krull Kingdom. It functions as a straightforward, reliable ranged attack: a needle-like projectile fired in a straight line that punches through enemies along its path. For players still building their Pin loadout in the opening chapters, it serves as a dependable physical-damage option that costs little Pin Power and requires no elemental investment.
Because it is a Basic Pin rather than an Advanced or Passive one, it slots directly into the Puppet's active Pin wheel alongside other fundamentals like Flame Pin and Frost Pin. Its simplicity—no charge time, no area splash, just a clean piercing shot—makes it a natural first choice for players who want a ranged complement to their melee weapon without overcomplicating their resource management.
- Type
- Basic Pin (Active)
- Damage Type
- Physical
- Attack Form
- Straight-line piercing projectile
- Resource Cost
- Pin Power (low tier)
- Availability
- Early game, Krull Kingdom
- Category
- Basic Pin
Lore & Background
In the Krull Kingdom, where the Puppet was once a Pin Master's apprentice before the great catastrophe, Pins were not merely tools of war but extensions of the will that shaped them. Piercing Pin, in its mechanical simplicity, reflects the old workshop philosophy: a single well-honed point is worth a dozen blunt ones. The Pin's design—a slender, needle-like projectile that travels in an unbroken straight line—echoes the very pins that once held the Puppet's body together, a quiet reminder that the smallest, sharpest thing can do the most decisive work.
Pin Masters in the early days of the Krull's industrial age favored Piercing Pin for its economy. It demanded little Pin Power, produced no lingering elemental residue, and its trajectory was easy to predict in the cramped factory corridors and narrow alleyways of the city. It was the Pin you reached for when you needed to disable a mechanism, thread a gap, or simply confirm that a distant target was still alive. Its lack of flash or spectacle made it unglamorous, but in the dim, gear-choked streets of the Krull, reliability was a virtue worth more than brilliance.
As the Puppet's story unfolds and more exotic Pins flood the world, Piercing Pin recedes into the background of most loadouts. Yet veteran players note that in the tight corridors of mid-game arenas, its clean line and low cost still outperform heavier options, a testament to the old workshop maxim that the simplest tool, wielded with intent, never truly becomes obsolete.
In Their Own Story
The corridor smelled of rust and old oil. The Puppet crouched behind a shattered gear housing, Pin Power shimmering faintly at the tip of its mechanical fingers. Ahead, three Automatons shuffled in a ragged line, their jointed limbs clicking against the iron floor. No room for a wide swing. No room for a flame burst that would singe the unstable gas pipes overhead.
The Puppet exhaled—though it had no breath to give—and fired.
The needle left its palm in a thin white streak, silent as a stitch pulled through cloth. It passed through the first Automaton's chest plate, through the second's, through the third's, and embedded itself in the far wall with a soft, almost polite *tink*. Three bodies toppled in sequence, each one still twitching, each one already still.
The Puppet straightened, retracted its hand, and walked on. The needle remained in the wall, a small silver dot in the dark. It would be there for a long time. It always was.
Reader's Guide
Piercing Pin is a Basic Pin that fires a fast, straight-line physical projectile from the Puppet's hand. It costs a small amount of Pin Power and has no charge time, making it one of the most accessible ranged options in the early game. The projectile travels in a single vector and can pass through multiple enemies along its path, making it ideal for narrow corridors, stacked enemy formations, and quick pokes between melee combos.
In practice, Piercing Pin shines as a gap-filler. Pair it with a heavy melee weapon and use it to stagger a distant enemy before closing in, or to finish off a low-health target while you're mid-recovery. Because it is a physical Pin, it benefits from any physical-damage bonuses your weapon or stance provides, and it does not compete with elemental Pin slots.
Stance matters: in Cautious stance your Pin Power pool is larger and the cost per use is reduced, letting you spam the needle more freely. In Aggressive stance the cost ticks up, so reserve it for decisive moments. For a pure physical build, slot Piercing Pin alongside another Basic Pin (such as a knockback or stun option) to cover both range and control without spending Advanced Pin slots.
You will encounter Piercing Pin very early in the Krull Kingdom, typically from a Pin Master vendor or as a drop in the first major area. Grab it, equip it, and use it as your default ranged tool until you unlock more specialized options.
Did You Know?
- Piercing Pin is classified as a Basic Pin, meaning it occupies the same slot tier as other starter Pins and does not compete with Advanced or Passive Pins for equipment space.
- Its straight-line trajectory makes it uniquely effective in the narrow factory and corridor layouts that define the early Krull Kingdom levels, where wide-area Pins often waste damage on walls.
- As a physical-damage Pin, it scales with the Puppet's physical stat and benefits from any physical-damage-boosting equipment, making it a natural fit for a pure physical build.
- The Pin's needle-like projectile is a visual callback to the pins that literally hold the Puppet's mechanical body together, reinforcing the game's central motif that the smallest components carry the most weight.
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