Lies of P Codexery

Spear

A long, patient blade for those who let the enemy come to the point.

The Spear is a polearm-class weapon in Lies of P, designed for players who favor reach, spacing, and decisive thrusts over the close-quarters flurry of blades or the brute force of hammers. In a world where every Puppette must carve a path through the industrial sprawl of Geisha, the Spear offers a distinct combat philosophy: control distance, punish overextension, and strike with the full length of the weapon behind a single, piercing blow.

As a mid-range option in the Puppette's arsenal, the Spear sits between the intimate dagger and the sweeping greatsword, rewarding players who read enemy tells and commit to well-timed lunges. Its move set emphasizes thrusts, overhead slashes, and a signature charge attack that telegraphs a powerful forward stab, making it a natural fit for players who prefer to manage the battlefield rather than wade into it.

Weapon class
Polearm / Spear
Reach
Long (longer than swords and daggers)
Attack style
Thrusts and overhead slashes with a charge-stab finisher
Game
Lies of P
Developer
Round8 Studio
Publisher
Neowiz
Release year
2023

Lore & Background

In the soot-choked workshops of Geisha, where Puppette laborers once ground gears and hauled ore, the Spear was never a tool of war. It was a tool of the line—a long shaft of iron tipped with a sharpened point, used to prod, push, and keep the machinery at a safe distance. When the Puppeteer's designs turned the city into a labyrinth of clockwork horrors, those same shafts were re-forged. The tips were honed to a needle's edge, the shafts balanced for a Puppette's lighter frame, and the result was a weapon built not for the battlefield but for the narrow factory corridors where a sword's arc would strike the wall before it struck the foe.

Puppette veterans speak of the Spear in hushed, practical terms. It is not the weapon of a hero charging through a gate; it is the weapon of the one standing in the doorway, letting the horde pile into a single line, then threading the point through the gap. In a city where most Puppette combat is desperate and close, the Spear's length is almost a luxury—a reminder that distance, once held, is the most lethal resource a Puppette can spend.

The Pin system further shapes the Spear's identity. Pins that boost thrust damage, extend reach, or add bleed on impale attacks turn the Spear into a surgical instrument, while others that favor parry or dodge reward the player for using that extra inch of space to sidestep and counter. The weapon does not dictate a single playstyle so much as it amplifies the player's instinct for spacing.

In Their Own Story

The corridor smelled of rust and old oil. Mara kept the Spear low, the tip tracing a slow arc along the grating, feeling for the vibration of gears still turning beneath. Three of them were ahead—Clockwork Sentinels, their jointed legs clicking against the iron floor in that metronome rhythm she had learned to hate. She did not raise the weapon. She let them come. The first lunged, and she stepped a half-pace left, the shaft sweeping past its jaw with a whisper of displaced air. The second and third followed into the gap she had opened, and that was when she drove forward, the full length of the Spear extending, the point finding the seam between the second's shoulder plates and sinking in with a sound like a nail driven into wet wood. The third spun, and she was already back, the tip trailing a thread of black ichor. She exhaled. The corridor was quiet again, save for the tick of cooling metal.

Reader's Guide

The Spear rewards a patient, spacing-focused playstyle. Its base move set centers on quick thrusts, a two-hit overhead slash, and a charged forward stab that covers significant ground. Because of the extended reach, you can attack enemies before they can close to you, making it ideal for kiting groups in tight factory corridors.

For Pins, prioritize effects that amplify thrust damage, add bleed or corrosion on impale hits, or slightly extend your reach. Stance-affecting Pins that increase poise or reduce stagger on the charge attack let you commit to the big stab without being interrupted. Avoid Pins that heavily favor parry or backstep, as the Spear's longer wind-up on its overhead makes those defensive windows feel tighter.

Positioning is everything. Use the Spear to hold the center of a room, forcing enemies into a single file. The charge-stab is your primary crowd-control tool—save it for moments when two or more enemies are aligned. Against large bosses, the overhead slash creates the opening for a quick thrust before they recover. If you find yourself getting overwhelmed, the extra inch of distance is your lifeline: sidestep, let them overcommit, then punish with a thrust.

Pair the Spear with a Pin that grants a small stamina regen on successful dodge to sustain the hit-and-retreat rhythm that makes this weapon shine.

Did You Know?

More in Weapons, Pins & Combat

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