Lies of P Codexery

Cursed Pin

A small pin that brands every strike with a slow, gnawing curse.

The Cursed Pin is a dark-inflected combat modifier in Lies of P, a small pin-shaped artifact that slots into your equipped weapon to rewrite how your strikes land. Rather than adding raw elemental damage, it seeps a lingering curse into every hit, marking enemies with a corrosive affliction that punishes them over time and amplifies the damage they subsequently take. It is one of the more devious options in the Pin roster, rewarding players who prefer to chip away at a foe's resolve before delivering the killing blow.

In the grim, industrial sprawl of Krat, where puppets and marionettes wage war over scraps of a dead world, the Cursed Pin fits the setting perfectly: a small, twisted trinket that whispers of the old curses that once bound the city's puppet-makers. It is not the flashiest Pin you can equip, but for players who enjoy stacking debuffs and controlling the pace of a fight, it becomes an indispensable part of a methodical build.

Type
Pin (combat modifier)
Equips alongside
Weapon
Effect category
Curse / Dark affliction
Primary role
Applies a lingering curse mark that increases damage taken and deals periodic affliction
Setting
Krat, the puppet-ruled city
Acquisition
Found in the world or obtained from in-game sources; not a starting Pin

Lore & Background

In Krat, curses were never merely superstition. The puppet-makers who once ruled the city understood that a living body—puppet or otherwise—could be marked, bound, and slowly unmade by a whispered affliction. The Cursed Pin is a physical distillation of that old craft: a slender, darkly etched pin whose surface seems to shift like oil on water, as though the curse trapped inside is still trying to crawl out. Scholars in the game's lore suggest these Pins were once personal talismans carried by the city's artisans, later repurposed as combat modifiers when the world fell into its endless, grinding war.

What makes the Cursed Pin thematically resonant is its connection to the broader motif of the body as a vessel. In a world where puppets are strung, rewired, and reanimated, a curse is simply another set of strings—ones that pull from the inside. The Pin does not burn, shatter, or freeze its target. It infects. Each strike layers another thread of affliction, and the enemy's own flesh becomes the mechanism of their undoing. This mirrors the game's central tension: the line between life and mechanism, between a body that moves and a body that is moved.

Among the many Pins scattered across Krat's ruined districts, the Cursed Pin occupies a niche that rewards patience. It is not the Pin that one-shots a boss or the one that turns your weapon into a flamethrower. It is the Pin that makes every subsequent hit hurt more, that turns a drawn-out fight into a slow, inevitable collapse. For the player who reads a fight like a score and chooses their entries with care, it is the quiet, relentless voice in the arrangement.

In Their Own Story

The alley behind the Puppet Theatre reeked of rust and old blood. You crouched behind a toppled crate, watching the Sentinel's patrol loop—three steps left, two steps right, the same mechanical cadence as a metronome counting down to nothing. Your weapon hung heavy in your grip, the Cursed Pin glinting at its pommel like a sliver of black glass.

You exhaled. Stepped out. The first strike was clean, a flat blow to the pauldron, and the Sentinel barely flinched. But the Pin had done its work: a faint violet sigil bloomed across the metal plating, pulsing once, twice, sinking in like a nail driven into wet wood. The Sentinel's next swing was slower. Its joints whined. You pressed the advantage, each hit layering another sigil, each sigil dragging the machine a little further from its programming. By the fourth exchange, the Sentinel was stuttering, its movements jerking as if an invisible hand were tugging its strings from the inside. You did not need a finishing blow. You simply waited, weapon raised, while the curse finished what your arm had started. The Sentinel folded. The sigils faded. The alley was quiet again, and the Pin at your pommel was already dark, patient, hungry for the next mark.

Reader's Guide

The Cursed Pin is a debuff-centric Pin that layers a curse affliction on every successful hit. It does not dramatically alter your attack animation or add a new move; instead, it changes the *consequences* of each strike. Enemies marked with the curse take increased damage from all sources and suffer a slow, ticking affliction over a short window. This makes it a force multiplier rather than a standalone damage source.

Best builds pair the Cursed Pin with weapons that have fast, multi-hit combos or high attack frequency, since more hits mean more curse layers stacking before the effect decays. A rapid-swinging blade or a weapon with a multi-hit heavy attack will saturate the mark far quicker than a slow, single-strike greatsword. Conversely, if you favor a heavy, high-damage playstyle, the Pin still works—each hit applies the mark, and the increased-damage window makes your next heavy attack land significantly harder.

In stance play, the Cursed Pin synergizes well with a more defensive, spacing-focused approach: land a few marked hits, back off, let the affliction tick, then re-engage for a punished follow-up. It is less effective in pure rush-down builds where you are trading hits constantly, since the curse window can expire before you capitalize on it.

Where to find it: the Cursed Pin is not a starting Pin. It is acquired through exploration of Krat's districts, typically from a specific chest, enemy drop, or merchant stock. Keep an eye on dark-themed Pin drops in later areas and check Pin vendors in the hub. Once equipped, it persists across weapon swaps, so you can slot it into whichever weapon best suits the curse-stacking strategy for a given fight.

Did You Know?

More in Weapons, Pins & Combat

Elsewhere in the Lies of P universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →